Here again is a summary of the basic rules:
1. To begin with, everyone should make a list of their top 30 records. I will compile those lists and come up with a point system based on how frequently an album appears on people's lists and how high on the list(s) it appears. I encourage you to pick albums that are personal favorites as opposed to "good albums". In other words, you might listen to Taylor Swift every night before you go to bed but recognize that Tom Waits is hipper and generally more critically acclaimed. In this case, please let go of your inner hipster and pick Taylor Swift. That being said, if you love Tom Waits, don't let the fact that he is critically acclaimed stop you from choosing him. I am going to allow people to pick both double records and best of collections but no box sets (I'm looking at you Vanderboom). "Best of's" feel a little like cheating, but, hey, if it's your favorite album, go with it.
2. After I have assigned points to the albums, I will publish how each album is seeded. Note that not every album on your list will make it into the tournament. We will then proceed to have the albums compete against eachother in March Madness style to determine the winner. In order to determine who wins each round, each of us will be randomly selected to choose between two albums. Now here's the part that's a little different from when we did the movie death match: you have to actually listen to both albums before choosing. This means you will have to track the albums down. I figure this is a little easier today with the internet. I think sites like Grooveshark, Lala, and Napster allow you to listen once for free (anyone back me up on this? can anyone recommend other sites?). Otherwise, you might have to try and find a library or a friend who has the album. Some of you may even want to purchase some of the albums (I imagine there will be things on people's lists that I've been meaning to get but for whatever reason just haven't yet).
3. As people are assigned choices, any other member/player may cajole, mock, argue with, or make promises to other players in order to influence their decisions.
4. If players take too long to make a decision, they will get a warning. If they still take too long, the choice will go to someone else (chosen randomly).
5. Karl will do all the math.
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